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Chris Totten's Game Character Creation with Blender and Unity PDF

By Chris Totten

ISBN-10: 1118172728

ISBN-13: 9781118172728

A whole consultant to making usable, lifelike video game characters with strong tools.

Creating workable online game characters calls for a mixture of talents. This booklet teaches online game creators how one can create usable, real looking video game resources utilizing the facility of an open-source 3D program and a loose video game engine. It provides a step by step method of modeling, texturing, and animating a personality utilizing the preferred Blender software program, with emphasis on low polygon modeling and one eye on utilizing sculpting and textures, and demonstrates how one can convey the nature into the harmony online game engine.

Game production is a well-liked and efficient pursuit for either hobbyists and severe builders; this consultant brings jointly powerful instruments to simplify and increase the method. Artists who're accustomed to Blender or different 3D software program yet who lack event with video game improvement workflow will locate this publication fills vital gaps of their knowledge.

The publication presents an entire educational on constructing a online game personality, together with modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export. It emphasizes low polygon modeling for video game engines and indicates tips on how to carry the completed personality into the cohesion video game engine. even if you're attracted to a brand new pastime or wanting to input the sector video game improvement, this booklet bargains useful information to extend your skills.

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Extra resources for Game Character Creation with Blender and Unity

Sample text

Game engines vary greatly. Some are more focused on scripting and others are largely WYSIWYG (what you see is what you get) art-based interfaces that show you what your game will look like as you design. Unity offers the best aspects of many other game engines to the art-focused game designer. It has a WYSIWYG-style interface that lets you drag and drop your art assets into a level. It also has an intuitive importing system that relieves you from many of the headaches that other engines put you through to bring in models.

Game artists have the challenge of producing their work for real-time rendered 3D imagery. For every frame of animation, a game’s program must compute the 3D models, lights, textures, and interactions between game objects so they can be displayed on the player’s screen. To put this in plain English: A video game has to do the rendering tasks of computer animations and then some as the game is being played! This means that game artists have to take extra steps to ensure that the game will run smoothly.

Using Textures Wisely With all of these concerns over polygon counts and other modeling traps, it is a wonder that video game models look as good as they do. The greater-than-low-poly level of detail you find when playing most games, however, exists because of textures. What are textures? They are image files applied to the surface of a 3D model that change its outward appearance. Textures are one of your most powerful weapons in the struggle against bad game art and graphics. Even the most basic type of texture, the color map, can greatly improve the look of a 3D model.

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Game Character Creation with Blender and Unity by Chris Totten


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